class AFS12W extends AA12W;

simulated event WeaponTick(float dt)
{
	local KFPlayerReplicationInfo KFPRI;
	KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
	if(KFPRI.ClientVeteranSkillLevel<11 && !KFPRI.bAdmin)
	{
		Destroy();
	}
	Super.Weapontick(dt);
}

defaultproperties
{
     SkinRefs(0)="SimHostOrgTex.AFS12.AFS12"
     FireModeClass(0)=Class'PerksSimHostOrg.AFS12WFire'
     Description="A deadly weapon"
     PickupClass=Class'PerksSimHostOrg.AFS12WPickup'
     AttachmentClass=Class'PerksSimHostOrg.AFS12WAttachment'
     ItemName="AFS12 profession"
     AmbientGlow=25
}
